TL;DR
- First playtest received positive ratings for art and core gameplay.
- Second playtest targets mobile-first endgame content for early 2026.
- New Risk-to-Earn system wagers assets on skill-based outcomes.
The Atias Legacy team has completed its first playtest with positive results. Players reported high ratings for the game’s art style, core gameplay, and accessibility. The development team concluded that the game remains enjoyable even without an integrated economy.
A second playtest is now in development, targeting a release in the first quarter of 2026. This next phase will prioritize a mobile-first experience and focus on end-game content. The team aims to validate long-term player engagement loops and ensure sustained retention.
Designing for Long-Term Engagement
The upcoming playtest will introduce systems inspired by massively multiplayer online games (MMOs). These include Guild Warfare mechanics and competitive player-versus-player (PvP) modes. A central design philosophy called “Risk-to-Earn” will be implemented.
This system allows players to wager in-game assets during high-stakes activities, where outcomes are determined by player skill rather than random chance, creating a “Skill-to-Earn” environment. The intent is to foster stronger emotional investment by introducing tangible stakes for victory or defeat.

The development team is structuring the in-game economy around guild-based collaboration. Different player roles, such as crafters and resource gatherers, will contribute to a shared guild economy. This design encourages social coordination and ensures meaningful progression across various playstyles.
The game’s economy will connect with the broader Axie Infinity ecosystem, enabling asset interoperability between applications. The next playtest will focus on a controlled scope to test these core social and economic systems efficiently.






