Ubisoft launches Might & Magic Fates TCG worldwide on Feb. 4, 2026, with Immutable-backed card marketplace

Might-Magic-Fates-Global-Release-on-February-4

Ubisoft released Might & Magic Fates TCG globally on February 4, 2026, a free-to-play trading card game available on iOS, Android and Steam, according to the company’s announcement. The studio framed the release as a design shift in the genre, highlighting a new mana model, evolving Heroes and an optional external marketplace powered by Immutable.

The launch matters for market participants because the title couples a large publisher ecosystem with a secondary trading channel. That combination creates potential liquidity for rare digital items, and raises custody and compliance questions for institutional holders and treasuries evaluating exposure to gaming-linked digital assets.

Product design and distribution

Ubisoft said the game introduces a mana economy where mana (represented as gold) is generated from cards in hand, and features evolving Heroes and customizable Artifacts that gain experience during matches. The studio emphasized unrestricted deck building—players can use any cards in their collection regardless of hero faction—and a skill-first competitive model that, it says, limits pay-to-win mechanics.

Distribution is cross-platform: Ubisoft stated the title is fully optimised for mobile (iOS and Android) and available on PC via Steam. The company and related app metadata cited in its materials also include a Feb. 7, 2026 App Store timestamp, which market watchers can use as a short-term reference point for post-launch indexing.

Marketplace mechanics and institutional considerations

In eligible regions, Ubisoft confirmed players will be able to trade unique cards through an external marketplace built on Immutable’s technology. The feature is optional and, the company said, provides no in-game competitive advantage—positioning trading as a collector and commerce layer rather than a gameplay lever.

  • Liquidity: an external marketplace can create secondary-market flows for scarce items; volume and volatility will determine practical liquidity.
  • Custody: institutions and treasuries will face custody and settlement choices if they engage with tradable digital cards.
  • Access and cost: the base game is free-to-play; trading is optional and therefore not required for competitive play.

The launch ‘ushers in a new era of strategic card battles,'” Ubisoft said in its announcement, framing the title as both a design and ecosystem play. Community discussion on platforms such as X, Reddit and Instagram amplified the messaging around gameplay mechanics and marketplace options.

For traders and treasury managers, the immediate variables to monitor are secondary-market uptake, price formation for rare cards, and platform liquidity. Immutable-powered trading introduces a technology layer that will shape custody models and operational integration for institutional users.

Gamers should treat the launch as a live experiment: data-driven signals—trading volumes, bid-ask spreads and listing frequencies—will emerge in the days following Feb. 4. App Store metadata dated Feb. 7, 2026 provides an early checkpoint for mobile distribution metrics; the pace and scale of secondary-market activity thereafter will determine whether this release becomes a meaningful liquidity venue for digital-asset portfolios.

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