TL;DR
- Fableborne’s Season 4 launches December 2 with all planned Season 5 content.
- A new guild system shares 70% of webshop revenue with participants.
- The new hero Ember specializes in fire-based melee combat and positioning.
Pixion Games confirms that Season 4 of Fableborne will launch on December 2, integrating all planned content originally intended for Season 5. Players will access a wider array of features earlier than expected, enhancing the action RPG and island fortress gameplay that defines the title.
Season 4 introduces a guild system, allowing players to form or join guilds. Guilds connect to a seasonal prize pool, where 70% of the webshop revenue, excluding Power Chests, contributes in the form of $POWER tokens. Guild leaders earn rewards based on the achievements of their members, encouraging coordination and competition.
The Guild Bounties feature offers time-limited objectives that vary per raid. Players engage in new challenges to earn Guild Glory, adding depth to the competitive structure and fostering a collective sense of achievement.
New Hero Ember and Ascendency System
A new hero, Ember, joins the roster in Season 4. Ember specializes in fire-themed martial arts and excels in melee combat, rewarding players who optimize positioning and damage output.
The Ascendency system enables players to advance heroes and units to higher tiers. This progression unlocks additional levels and rewards, promoting extended engagement and refined tactical planning.
Season 4 of Fableborne strengthens both individual and group gameplay while integrating blockchain elements, allowing players to convert points to $POWER tokens following the Token Generation Event. The update delivers a richer, more interactive experience that balances action, strategy, and rewards.




