Illuvium: Zero Patch Notes 1.0.3 is Now Live! Here is Everything you Need to Know
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Illuvium: Zero Patch Notes 1.0.3 is Now Live! Here is Everything you Need to Know

TL;DR

  • Illuvium has released update 1.0.3 for Illuvium: Zero, focused on improving fuel production and progression on lower-level plots.
  • Fuel conversion rates and building and extractor upgrade costs have been adjusted.
  • Changes have been implemented to passive resource generation to balance the game.

Illuvium has released update 1.0.3 for Illuvium: Zero, aiming to enhance the player experience, especially for those with lower-tier land plots.

This update aims to accelerate fuel production and ease progress, reducing some of the significant obstacles that previously existed.

Illuvium’s strategy with this update is to make gradual progress, listening to the community and making adjustments as needed.

Regarding fuel conversion rates, now the target fuel will be 70% of the source fuel at 100% efficiency, improving from the previous 60%.

This means that, at 150% efficiency, converting 20 Hyperion will yield 21 Solon or Crypton.

This change is necessary due to the difficulty of achieving high efficiency, although Illuvium plans to continue adjusting these rates in the future.

The costs for upgrading main buildings have also been adjusted.

Previously, these costs focused too much on Hyperion due to the Nexus.

Now, the costs have been redistributed among the Nexus, Engineering Workshop, and Quantum Fabricant, along with a small overall cost reduction to ease mid-game progression.

Additionally, the costs for upgrading extractors have been reduced.

Although it is considered that fuel costs for upgrading extractors should start at Stage 5, the initial costs were too high compared to other buildings.

Therefore, they have been adjusted to facilitate meeting resource requirements in mid-game, including a slight reduction at Stage 6.

Illuvium: Zero Patch Notes 1.0.3 is Now Live! Here is Everything you Need to Know

Adjustments in Illuvium Passive Resource Generation

The passive resource generation from converters has been another focus area.

While passive generation at higher stages is considered adequate, it feels weak at lower stages.

Therefore, the fill times and generated amounts have been adjusted to give lower-tier plots more flexibility and rewards through active play.

For example, the new Stage 1 Condenser Plant now has a fill time of 1800 seconds with 30 cycles, generating 600 Hydrogen.

This means that every 60 seconds, 20 Hydrogen can be claimed.

Specific changes include adjusting the fill times and generated amounts across all stages of the resource converters.

At Stage 1, the fill time has been reduced from 3600 to 1800 seconds, and the fill amount has increased from 300 to 600, with the number of cycles increasing from 3 to 30.

Similar changes have been implemented at higher stages to balance resource generation.

These adjustments aim to balance the game, allowing players with lower-tier plots to progress more easily and enjoy a more rewarding experience.

Illuvium continues to work on new improvements and adjustments based on community feedback, ensuring the game evolves consistently and positively.

The Illuvium: Zero 1.0.3 update represents an important step towards improving gameplay and game balance.

With adjustments in fuel conversion rates, building and extractor upgrade costs, and passive resource generation, Illuvium aims to provide a smoother and more rewarding experience for all players.

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