TL;DR
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Moku launches L.E.A.F. Machine to burn unused cards.
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Players convert burned cards into Luck currency for rolls.
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Pack Battles let winners take opponents’ cards directly.
Collectible card games face a structural problem: duplicate or low-rarity cards pile up without use. Moku breaks that inertia. The studio launches the L.E.A.F. Machine inside Grand Arena, a mechanism that converts burned cards into a new currency called Luck. Players use Luck to obtain fresh cards through two roll levels.
The Standard roll costs 500 Luck and delivers cards of Epic rarity or higher. The Premium roll requires 4,000 Luck but guarantees only Legendary or better cards. Moku recycles idle inventory and adds a controlled randomness component. Burning old cards to chase high-value pieces creates a circular economy inside the game.
WEN? New Grand Arena Update is here!
– Card Packs: Back to previous prices (24 Lucky Pack = 30k Gems)
– L.E.A.F machine: Start burning your cards for Luck, and roll for new cards
– Pack battles: Queue in and challenge other players to take their cards
– Club boosts: Club owners… pic.twitter.com/lID8O5m4Dn— Moku✨ (@Moku_HQ) April 24, 2026
At the same time, Grand Arena debuts Pack Battles. Two players face each other directly. Each one wagers a card pack. The system reveals the cards and adds their total value. The player with the higher score takes both packs. The loser loses their cards. The mechanic turns every match into a direct wager where risk and reward measure in seconds.
The risk of wagering cards against other players
Moku designs these features with a clear goal: increase tension in every session. Burning cards in the L.E.A.F. Machine does not guarantee an upgrade. A player might receive a mediocre Epic card after spending 500 Luck. The Premium roll requires saving 4,000 Luck, a figure that demands burning many cards. Only users with large collections access that level frequently. Casual players rely more on luck in the Standard roll.
Pack Battles raise the stakes even higher. A player trusts their pack’s revealed value. But the opponent also hides their hand. Deception and probability calculations replace traditional strategy. A bad streak of low-value cards empties a collection quickly. Moku bets on the adrenaline of losing everything in a single round.
The update includes additional changes. Card pack prices return to previous rates: the 24 Lucky Pack costs 30,000 Gems. Club owners can now buy 24-hour temporary boosts for their members, such as purchase discounts or draw advantages. The lock period for changing class or respeccing abilities extends to two hours before each contest. More flexibility means less punishment for rushed decisions.
Moku also announces a Draft mode for future updates. Players await new features while exploring the L.E.A.F. Machine and Pack Battles.






